Bumbleball: Difference between revisions
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The download contains: | The download contains: | ||
-A normal sphere button specialized for the bumbleballs, not useable with other objects. | -A normal sphere button specialized for the bumbleballs, not useable with other objects.<br> | ||
-the single bumbleball (model and textures) | -the single bumbleball (model and textures)<br> | ||
-droppers for bumbleballs, dirty and clean | -droppers for bumbleballs, dirty and clean<br> | ||
-the .PSD file for custom textures | -the .PSD file for custom textures<br> | ||
bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer | bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer | ||
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'''Known Bugs''' | '''Known Bugs''' | ||
Paint effects don't work properly (read: at all yet) so the bumbleball cannot be used in the same map as paint elements. | * Paint effects don't work properly (read: at all yet) so the bumbleball cannot be used in the same map as paint elements.<br> | ||
Fizzlers won't just dissolve it, you have to fire 'User1' - (to be updated shortly with clarification) | * Fizzlers won't just dissolve it, you have to fire 'User1' - (to be updated shortly with clarification) |
Revision as of 12:39, 15 November 2011
http://forums.thinkingwithportals.com/dl_mod/thumbs/1377_Bumbleball.jpg
The bumbleball is a new puzzle element created by Skotty and Moth of Team Citruz.
If the bumbleball is outside of the players view it will bounce around every 2 seconds, making a distinctive sound when bouncing. They're *very* different to spheres, and behave differently to blue painted cubes, making them unique in this respect.
More information is available at this link: [1]
The download contains:
-A normal sphere button specialized for the bumbleballs, not useable with other objects.
-the single bumbleball (model and textures)
-droppers for bumbleballs, dirty and clean
-the .PSD file for custom textures
bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer
No scripting is required to add a bumbleball to your map; just add one of the included dropper instances, and trigger it with a button.
Known Bugs
- Paint effects don't work properly (read: at all yet) so the bumbleball cannot be used in the same map as paint elements.
- Fizzlers won't just dissolve it, you have to fire 'User1' - (to be updated shortly with clarification)