Bumbleball: Difference between revisions
(Created page with "http://forums.thinkingwithportals.com/dl_mod/thumbs/1377_Bumbleball.jpg The bumbleball is a new puzzle element created by Skotty and Moth of Team Citruz. If the bumbleball is o...") |
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The bumbleball is a new puzzle element created by Skotty and Moth of Team Citruz. | The bumbleball is a new puzzle element created by Skotty and Moth of Team Citruz. | ||
If the bumbleball is outside of the players view it will bounce around every 2 seconds, making a distinctive sound when bouncing. They're *very* different to spheres, and behave differently to blue painted cubes, making them unique | If the bumbleball is outside of the players view it will bounce around every 2 seconds, making a distinctive sound when bouncing. They're *very* different to spheres, and behave differently to blue painted cubes, making them unique in this respect. | ||
More information is available at this link: [http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=1377] | More information is available at this link: [http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=1377] |
Revision as of 12:31, 15 November 2011
http://forums.thinkingwithportals.com/dl_mod/thumbs/1377_Bumbleball.jpg
The bumbleball is a new puzzle element created by Skotty and Moth of Team Citruz.
If the bumbleball is outside of the players view it will bounce around every 2 seconds, making a distinctive sound when bouncing. They're *very* different to spheres, and behave differently to blue painted cubes, making them unique in this respect.
More information is available at this link: [1]
The download contains:
-A normal sphere button specialized for the bumbleballs, not useable with other objects. -the single bumbleball (model and textures) -droppers for bumbleballs, dirty and clean -the .PSD file for custom textures
bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer
No scripting is required to add a bumbleball to your map; just add one of the included dropper instances, and trigger it with a button.
Known Bugs
Paint effects don't work properly (read: at all yet) so the bumbleball cannot be used in the same map as paint elements. Fizzlers won't just dissolve it, you have to fire 'User1' - (to be updated shortly with clarification)