Talk:Env sun: Difference between revisions
MossyBucket (talk | contribs) (→Moon) |
(→Colors) |
||
Line 4: | Line 4: | ||
:I DIDNT WRITE THAT ! lol—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com @])</sup> 20:32, 14 Nov 2005 (PST) | :I DIDNT WRITE THAT ! lol—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com @])</sup> 20:32, 14 Nov 2005 (PST) | ||
the colors of env_sun is not at all what you expect - and it's not a regular additive blend. If you use an additive sprite for the sun, and also use the same sprite for an env_sprite, you will notice how the env_sprite changes colors of it's surroundings correctly, while the env_sun distorts colors (even if color is set to pure white) --[[User:Pandaboy|Pandaboy]] 00:21, 12 November 2011 (PST) | |||
== Moon == | == Moon == |
Revision as of 01:21, 12 November 2011
Colors
"Additive light is additive, yellow and blue (really its cyan) only make green subtractively (as with paper)" Technically, yes. However, my test with a pure yellow sun (255r 255g 0b) yielded a sun that's yellow at the center and mostly greenish for the rest of its effect. I thought that made an interesting insight into how the additive effect actually behaves, as opposed to what would seem logical. --Demented 20:16, 14 Nov 2005 (PST)
the colors of env_sun is not at all what you expect - and it's not a regular additive blend. If you use an additive sprite for the sun, and also use the same sprite for an env_sprite, you will notice how the env_sprite changes colors of it's surroundings correctly, while the env_sun distorts colors (even if color is set to pure white) --Pandaboy 00:21, 12 November 2011 (PST)
Moon
At night, can this entity really double as a moon? It doesn't look too good - too shiny - but it's hard to find a sprite which doesn't flicker or worse. Have you found any settings that work? --MossyBucket (formerly Andreasen) 12:54, 22 February 2011 (UTC)
- If you want a proper moon, as in one that does not change translucency/ size, you won't have much luck with this entity, because it will always use pixel visibility queries to transform the sprites (unless those are unavailable because of old hardware...) --Biohazard 13:14, 22 February 2011 (UTC).
- Best option would be to create your own sun-like entity for use as a moon. Failing that, you can just add a moon to your skybox texture.--1/4 Life 23:33, 22 February 2011 (UTC)
- That's actually more easily done than you might think, 1/4 Life: Half-Life 2's night maps are rotated 90 degrees, so just switching them around will place the moon above, shining through thick clouds. --MossyBucket (formerly Andreasen) 03:02, 23 February 2011 (UTC)
- Best option would be to create your own sun-like entity for use as a moon. Failing that, you can just add a moon to your skybox texture.--1/4 Life 23:33, 22 February 2011 (UTC)