Hud timer: Difference between revisions
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Tip:This is the same HUD element used during the "Waiting for Players" event before level transitions.
Tip:Try to keep the text under ~25 characters to avoid protruding text out of the HUD's frame. (ends will not be visiable)
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{{Synergy}} '''hud_timer''' is a [[point entity]] available in [[Synergy]]. | {{Synergy}} '''hud_timer''' is a [[point entity]] available in [[Synergy]]. | ||
It displays a countdown timer on every player's [[HUD]] and fires an output once reaching zero. | It displays a countdown timer on every player's [[HUD]] and fires an output once reaching zero. |
Revision as of 12:25, 7 November 2011
hud_timer is a point entity available in Synergy.
It displays a countdown timer on every player's HUD and fires an output once reaching zero.

Keyvalues
- TimerType ([todo internal name (i)]) <choices>
- Keep this set to 'Count Down Timer'(1) Other types not yet supported.

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Start <integer >
- Start the timer with a specified duration of seconds.
- Stop
- Stop the timer instantly, without triggering the OnTimer output.
- Change <integer >
- Update the timer time - value is added to current timer time; allows positive and negative values.
Outputs
- OnTimer
- Fired when the timer reaches zero.