Hard Light: Difference between revisions

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(Noted that gels won't save in SP)
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[[File:1024_hardlightwall.jpg|thumb|right|300px|Hard Light Walls in [[Portal 2]].]]
[[File:1024_hardlightwall.jpg|thumb|right|300px|Hard Light Walls in [[Portal 2]].]]
'''Hard Light Bridges''' and '''Hard Light Walls''' are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like [[Laser (Portal 2)|lasers]] and [[Funnel (Portal 2)|funnels]]). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes. Both can be painted with any kind of [[Gel (Portal 2)|gel]], however only Blue Gel and Orange gel will work properly. Painting one side of the bridge or wall will similarly effect the other side.
'''Hard Light Bridges''' and '''Hard Light Walls''' are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like [[Laser (Portal 2)|lasers]] and [[Funnel (Portal 2)|funnels]]). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes. Both can be painted with any kind of [[Gel (Portal 2)|gel]], however only Blue Gel and Orange gel will work properly. Painting one side of the bridge or wall will similarly effect the other side. {{bug|In single-player, gel on a hard light surface will not save. This is because no official single-player content uses this feature.}}
==Creation==
==Creation==
Hard light surfaces are emitted by a single [[prop_wall_projector]].
Hard light surfaces are emitted by a single [[prop_wall_projector]].

Revision as of 05:53, 4 November 2011

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Hard Light Walls in Portal 2.

Hard Light Bridges and Hard Light Walls are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like lasers and funnels). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes. Both can be painted with any kind of gel, however only Blue Gel and Orange gel will work properly. Painting one side of the bridge or wall will similarly effect the other side.

Icon-Bug.pngBug:In single-player, gel on a hard light surface will not save. This is because no official single-player content uses this feature.  [todo tested in ?]

Creation

Hard light surfaces are emitted by a single prop_wall_projector.

External links

Example map using this tutorial. VMF included.