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In game design, | In game design, a '''free''' entity/effect/function/whatever is one that does not have any impact on run-time performance at all. | ||
This is only the case when an operation would be carried out anyway; where rather than ''adding'' data, your actions ''replace'' that which already exists. The best examples of this in Source are static, un-named [[Lighting|lights]] and [[Skybox_(2D)|2D skyboxes]]. | This is only the case when an operation would be carried out anyway; where rather than ''adding'' data, your actions ''replace'' that which already exists. The best examples of this in Source are static, un-named [[Lighting|lights]] and [[Skybox_(2D)|2D skyboxes]]. |
Revision as of 10:20, 11 October 2011
In game design, a free entity/effect/function/whatever is one that does not have any impact on run-time performance at all.
This is only the case when an operation would be carried out anyway; where rather than adding data, your actions replace that which already exists. The best examples of this in Source are static, un-named lights and 2D skyboxes.