Item healthkit full: Difference between revisions
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WhosAsking (talk | contribs) (Transcluded the tfitem template and edited to include keyvalues unique to this item.) |
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Health kit entity - full healing. | Health kit entity - full healing. | ||
{{ | ==Keywords== | ||
* '''Model''' (powerup_model) | |||
:Changes the in-game model to something other than the default model. Not shown in Hammer. | |||
:* Default (models/items/medkit_large.mdl) | |||
:* Halloween Soup Cauldron (models/props_halloween/halloween_medkit_large.mdl) | |||
:{{note|Others can be used by disabling Smart Edit, such as:}} | |||
:* Birthday Cake (models/items/medkit_large_bday.mdl) {{Not in FGD}} | |||
:* Sandvich on a plate (models/items/plate.mdl) {{Not in FGD}} | |||
:* Buffalo Steak Sandvich on a plate (models/items/plate_steak.mdl) {{Not in FGD}} | |||
* {{KV Targetname}} | |||
* {{KV Angles}} | |||
* {{KV TFTeam}} | |||
* {{KV EnableDisable}} | |||
==Inputs== | |||
* {{I Targetname}} | |||
* {{I EnableDisable}} | |||
* '''Toggle''' | |||
: Toggles the enabled/disabled status of the entity. | |||
==Outputs== | |||
* {{O Targetname}} | |||
* '''OnPlayerTouch''' | |||
: Sent when the entity is picked up by a player. | |||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 22:45, 10 October 2011
Template:Wrongtitle
{{{1}}}
is a point entity available in Team Fortress 2.
Entity Description
Health kit entity - full healing.
Keywords
- Model (powerup_model)
- Changes the in-game model to something other than the default model. Not shown in Hammer.
- Default (models/items/medkit_large.mdl)
- Halloween Soup Cauldron (models/props_halloween/halloween_medkit_large.mdl)
Note:Others can be used by disabling Smart Edit, such as:
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggles the enabled/disabled status of the entity.
Outputs
- OnPlayerTouch
- Sent when the entity is picked up by a player.