Baked physics: Difference between revisions

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m (→‎External links: Updated RayFire Link)
m (→‎External links: Blast Code now links to homepage)
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* [http://www.interlopers.net/tutorials/29040 Cinematic Physics in 3DS Max] - Interlopers.net Tutorial
* [http://www.interlopers.net/tutorials/29040 Cinematic Physics in 3DS Max] - Interlopers.net Tutorial
* [http://www.interlopers.net/tutorials/27503 Cinematic Physics in XSI] - Interlopers.net Tutorial
* [http://www.interlopers.net/tutorials/27503 Cinematic Physics in XSI] - Interlopers.net Tutorial
* [http://www.blastcode.com/companyinfo/press.php?article=080102 Blast Code Demolition Software] - For [[Maya]]
* [http://www.blastcode.com/ Blast Code Demolition Software] - For [[Maya]]
* [http://rayfirestudios.com/ RayFire Impact System] - For [[3DS Max]]
* [http://rayfirestudios.com/ RayFire Impact System] - For [[3DS Max]]
[[Category:Glossary]]
[[Category:Glossary]]
[[Category:Physics]]
[[Category:Physics]]

Revision as of 16:39, 24 September 2011

Baked animations created in an offline animation package that are not real-time. Valve uses Blast Code to create complex physics simulations, but there are alternative solutions available.

See also

External links