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A '''Flag''' is a [[boolean]] value that is stored | A '''Flag''' is a [[boolean]] value that is stored within a large variable. This is advantageous because the smallest amount of memory that a program can allocate is 1 byte (or 8 bits), but a boolean only strictly needs 1 bit. If you have a lot of booleans to store, flags are eight times more efficient than the dedicated <code>bool</code> type. | ||
== Creation == | == Creation == | ||
Flags are | Flags are typically defined like this: | ||
#define FL_MYFLAG 1<<0 | #define FL_MYFLAG 1<<0 | ||
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etc. | etc. | ||
This is the same as: | |||
#define FL_MYFLAG 1 | #define FL_MYFLAG 1 | ||
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#define FL_MYFLAG 32 | #define FL_MYFLAG 32 | ||
etc. | etc. | ||
== Usage == | == Usage == | ||
Flags | Flags should be managed through Source's dedicated functions, never directly. There are several different types of flags and each has its own set of functions, but they all follow the same naming pattern: | ||
*<code>Add<*>Flags()</code> | *<code>Add<*>Flags()</code> | ||
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... | ... | ||
==Flags in Hammer | == Flags in Hammer == | ||
Flags [[Hammer_Object_Properties_Dialog#Flags_Tab|appear in object properties]] in [[Valve Hammer Editor]]. Different objects will have different flags available. A flag appears as a checkbox, meaning each flag can be either on or off. | Flags [[Hammer_Object_Properties_Dialog#Flags_Tab|appear in object properties]] in [[Valve Hammer Editor]]. Different objects will have different flags available. A flag appears as a checkbox, meaning each flag can be either on or off. | ||
Revision as of 09:36, 15 September 2011
A Flag is a boolean value that is stored within a large variable. This is advantageous because the smallest amount of memory that a program can allocate is 1 byte (or 8 bits), but a boolean only strictly needs 1 bit. If you have a lot of booleans to store, flags are eight times more efficient than the dedicated bool
type.
Creation
Flags are typically defined like this:
#define FL_MYFLAG 1<<0 #define FL_MYFLAG 1<<1 #define FL_MYFLAG 1<<2 etc.
This is the same as:
#define FL_MYFLAG 1 #define FL_MYFLAG 16 #define FL_MYFLAG 32 etc.
Usage
Flags should be managed through Source's dedicated functions, never directly. There are several different types of flags and each has its own set of functions, but they all follow the same naming pattern:
Add<*>Flags()
Remove<*>Flags()
Clear<*>Flags()
Has<*>Flags()
(sometimesIs<*>FlagSet()
)
To operate on several flags at once you must use the bitwise operators &
, |
and ^
- the same as the normal boolean operators, but with only one character.
For instance:
if ( HasSpawnFlags(SF_CITIZEN_MEDIC | SF_CITIZEN_NOT_COMMANDABLE) ) ...
Flags in Hammer
Flags appear in object properties in Valve Hammer Editor. Different objects will have different flags available. A flag appears as a checkbox, meaning each flag can be either on or off.