Thermal Discouragement Beam: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(moved Thermal Discouragement Beam to Discouragement Beam: better, brief title)
 
No edit summary
Line 1: Line 1:
#REDIRECT [[Discouragement Beam]]
{{otherlang2|
de=Thermal_Discouragement_Beam:de
}}
[[File:1024_thermaldiscouragement.jpg|thumb|right|300px|Thermal Discouragement Beams in [[Portal 2]].]]
'''Thermal discouragement beams''' or '''lasers''' are a puzzle element in [[Portal 2]]. Lasers emanate from emitters, and can be used to trigger sockets and destroy things, mainly [[turret (Portal 2)|turrets]]. They can be extended through [[Portal (Portal 2)|portals]], just like [[bridge (Portal 2)|bridges]], [[wall (Portal 2)|walls]], and [[Excursion Funnel|funnels]]. When players touch a laser, they receive a small amount of damage and are pushed away from the beam. Prolonged contact kills the player. Normal [[cube (Portal 2)|cubes]] block the laser, but redirection cubes point it in a different direction (parallel to the floor).
 
==Creation==
The two most important elements of any laser setup are [[env_portal_laser]] and [[prop_laser_catcher]], which create and "catch" the laser, respectively. Two optional elements are the [[prop_weighted_cube]] with ''CubeType'' set to 2 (redirection cube) and the [[prop_laser_relay]].
 
== External links ==
[http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=337 Example map] using this tutorial. VMF included.
 
[[Category:Portal 2 Level Design]]
[[Category:Portal 2 Tutorials]]

Revision as of 15:37, 13 August 2011

Template:Otherlang2

Thermal Discouragement Beams in Portal 2.

Thermal discouragement beams or lasers are a puzzle element in Portal 2. Lasers emanate from emitters, and can be used to trigger sockets and destroy things, mainly turrets. They can be extended through portals, just like bridges, walls, and funnels. When players touch a laser, they receive a small amount of damage and are pushed away from the beam. Prolonged contact kills the player. Normal cubes block the laser, but redirection cubes point it in a different direction (parallel to the floor).

Creation

The two most important elements of any laser setup are env_portal_laser and prop_laser_catcher, which create and "catch" the laser, respectively. Two optional elements are the prop_weighted_cube with CubeType set to 2 (redirection cube) and the prop_laser_relay.

External links

Example map using this tutorial. VMF included.