Weapon rifle m60 spawn: Difference between revisions

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(Created page with "{{l4d2 point|weapon_rifle_m60_spawn}} It is a spawn for a M60 machinegun. == Keyvalues == {{KV WeaponSpawn}} == Flags == {{Fl WeaponSpawn}}")
 
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{{l4d2 point|weapon_rifle_m60_spawn}} It is a spawn for a M60 machinegun.
{{l4d2 point|weapon_rifle_m60_spawn}} It is a possible spawn point for a M60 machinegun.


== Keyvalues ==
{{WeaponSpawn}}
{{KV WeaponSpawn}}
 
== Flags ==
{{Fl WeaponSpawn}}

Revision as of 06:00, 13 August 2011

Template:L4d2 point It is a possible spawn point for a M60 machinegun.


Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


Inputs

Outputs

OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.