Point prop use target: Difference between revisions
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{{l4d2 point|point_prop_use_target}} | {{l4d2 point|point_prop_use_target}} It is an use target for carried props. Triggers the prop's use behavior. This is the point entity that players approach and "fills the gas" or "drops off the cola" with. Currently only available for gas can and cola props. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Gas nozzle|target_destination|The name of the prop_dynamic gas nozzle for this use_target (scavenge mode).}} | |||
{{KV Origin}} | |||
{{KV Targetname}} | |||
}} | |||
== Flags == | == Flags == | ||
* Useable | * 1 : Useable by Gas Can | ||
* Useable | * 2 : Useable by Cola Bottles | ||
== Inputs == | == Inputs == | ||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | == Outputs == | ||
{{IO|OnUseStarted|Fired when a player starts using this target.}} | |||
{{IO|OnUseCancelled|Fired when a player use is cancelled.}} | |||
{{IO|OnUseFinished|Fired when a player use is complete.}} | |||
{{O Targetname}} | {{O Targetname}} | ||
== See also == | == See also == | ||
* [[L4D2 Level Design/Scavenge Maps]] | * [[L4D2 Level Design/Scavenge Maps]] | ||
Revision as of 08:04, 12 August 2011
Template:L4d2 point It is an use target for carried props. Triggers the prop's use behavior. This is the point entity that players approach and "fills the gas" or "drops off the cola" with. Currently only available for gas can and cola props.
Keyvalues
- Gas nozzle ([todo internal name (i)]) <targetname>
- The name of the prop_dynamic gas nozzle for this use_target (scavenge mode).
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Useable by Gas Can
- 2 : Useable by Cola Bottles
Inputs
Outputs
- OnUseStarted
- Fired when a player starts using this target.
- OnUseCancelled
- Fired when a player use is cancelled.
- OnUseFinished
- Fired when a player use is complete.