Func ladder: Difference between revisions

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{{Brush ent|func_ladder|internal=1}}
{{Brush ent|func_ladder|internal=1}}


Ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the '''toolsinvisibleladder''' material to the [[func_ladder]] brush.  
A ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the '''toolsinvisibleladder''' material to the [[func_ladder]] brush.  


This entity has no keyvalues, flags, inputs, or outputs
This entity has no keyvalues, flags, inputs, or outputs.
 
{{code class|CInfoLadder|nav_ladder.cpp}}


{{intent}}
{{intent}}
==Availability==
{{in game|brush}}  All [[Source]] games except [[Half-Life 2: Deathmatch]] and [[Team Fortress 2]].
In code it is represented by class CInfoLadder, defined in nav_ladder.cpp.


==See also==
==See also==
* [[Working Ladders]]
* [[Working Ladders]]

Revision as of 04:13, 12 August 2011

Template:Brush ent

A ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.

This entity has no keyvalues, flags, inputs, or outputs.

C++ In code, it is represented by theCInfoLadderclass, defined in thenav_ladder.cppfile.

Template:Intent

See also