Moving Clouds: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
{{cleanup}}
''By Mxthe''
''By Mxthe''



Revision as of 17:22, 14 November 2005

Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

By Mxthe

Finding The Model

Hehe you might belive its gonna be something complicated well its not.

Moving clouds are a simple prop_dynamic

With some css models

The models are

Props/Cs_Office/Clouds

Props/De_tides/Clouds

Props/De_port/Clouds

And some others

So if you want theses clouds in an hl2 map

Download cfgscape

http://nemesis.thewavelength.net/index.php?p=26

Close steam, open the Counter Strike Source Shared.gcf

Go in the Models/Props/Cs_office

And extract all clouds files you find.

Then go in Materials/Models/Props/Cs_office

And Extract all clouds files you find


Then place the models in Models/Props/Cs_office in hl2 folder

And place the materials in Materials/Models/Props/Cs_office

Restart steam, and you will find the model in the hammer :-)

Placing The Model

Now you got your model, so make a 3d Skybox, and place the model in it, the center of the prop_dynamic must be your sky_camera in the skybox.

Resize your 3dskybox if you have to, but its cooler to see all the cloud model.

And then compile and your done!

Was it hard?? :)