Clean (Portal 2): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (more internal links)
Line 2: Line 2:
This [[Portal 2]] aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]].
This [[Portal 2]] aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]].


Level transitions are placed in pristine [[Vacuum Elevator|elevators]].
Level transitions are placed in pristine [[Elevator (Portal 2)|elevators]].


==Elements==
==Elements==
*[[Glass Light (Portal 2)| Glass Lights]]
*[[Glass Light (Portal 2)| Glass Lights]]
*[[Panels]]
*[[Panels]]
*[[Vacuum Elevator|Vacuum Elevator]]
*[[Elevator (Portal 2)|Vacuum Elevator]]
*[[Test Door (Portal 2)|Test Doors]]
*[[Test Door (Portal 2)|Test Doors]]
*[[Observation Room|Observation Room]]
*[[Observation Room|Observation Room]]

Revision as of 00:24, 31 July 2011

An example of a clean test chamber, from Portal 2 Singleplayer mode.

This Portal 2 aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to glass lights.

Level transitions are placed in pristine elevators.

Elements