Water lod control: Difference between revisions

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[[File:Waterlodcontrol.png|left|link=]]
{{base point|water_lod_control|sprite=waterlodcontrol}} It is used to control the [[LOD]] behavior of any water in the map. If your map has water, this entity is required.
 
{{base point|water_lod_control}} It is used to control the [[LOD]] behavior of any water in the map. If your map has water, this entity is required.


{{map_properties}}
{{map_properties}}

Revision as of 17:36, 30 July 2011

Template:Base point It is used to control the LOD behavior of any water in the map. If your map has water, this entity is required.

Template:Map properties

Keyvalues

Start Transition to Cheap Water ([todo internal name (i)]) <float>
This is the distance from the camera that water will start transitioning to cheap water, in inches.
End Transition to Cheap Water ([todo internal name (i)]) <float>
This is the distance from the camera that water will finish transitioning to cheap water, in inches.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SetCheapWaterStartDistance <floatRedirectInput/float>
Set the distance that water starts transitioning to cheap water.
SetCheapWaterEndDistance <floatRedirectInput/float>
Set the distance that water finishes transitioning to cheap water.


Outputs

See also