Template:KV Light: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Added default sequence strings, found in world.cpp)
Line 23: Line 23:
; Appearances
; Appearances
:{| class=standard-table
:{| class=standard-table
! Literal Value || Description || Sequence {{todo|}}
! Literal Value || Description || Sequence
|-
|-
| 0 || Normal ||
| 0 || Normal || <code>m</code>
|-
|-
| 10 || Flourescent flicker ||
| 10 || Fluorescent flicker || <code>mmamammmmammamamaaamammma</code>
|-
|-
| 2 || Slow, strong pulse ||
| 2 || Slow, strong pulse || <code>abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba</code>
|-
|-
| 11 || Slow pulse, noblack ||
| 11 || Slow pulse, noblack || <code>abcdefghijklmnopqrrqponmlkjihgfedcba</code>
|-
|-
| 5 || Gentle pulse ||
| 5 || Gentle pulse || <code>jklmnopqrstuvwxyzyxwvutsrqponmlkj</code>
|-
|-
| 1 || Flicker A ||
| 1 || Flicker A || <code>mmnmmommommnonmmonqnmmo</code>
|-
|-
| 6 || Flicker B ||
| 6 || Flicker B || <code>nmonqnmomnmomomno</code>
|-
|-
| 3 || Candle A ||
| 3 || Candle A || <code>mmmmmaaaaammmmmaaaaaabcdefgabcdefg</code>
|-
|-
| 7 || Candle B ||
| 7 || Candle B || <code>mmmaaaabcdefgmmmmaaaammmaamm</code>
|-
|-
| 8 || Candle C ||
| 8 || Candle C || <code>mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa</code>
|-
|-
| 4 || Fast strobe ||
| 4 || Fast strobe || <code>mamamamamama</code>
|-
|-
| 9 || Slow strobe ||
| 9 || Slow strobe || <code>aaaaaaaazzzzzzzz</code>
|-
| 12 {{not in FGD}} || Underwater light mutation || <code>mmnnmmnnnmmnn</code>
|}
|}

Revision as of 10:39, 26 July 2011

Light:
Brightness <color255 + int>
The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
BrightnessHDR <color255 + int>
Brightness override used in HDR mode. Default is -1 -1 -1 1, which means no change.
Warning.pngWarning:The fourth digit must be positive. Otherwise all light will be sucked out of your map!
BrightnessScaleHDR <float>
A simple intensity multiplier used when compiling HDR lighting.
Appearance <choices>
Various Custom Appearance (see below) presets.
Custom Appearance <string>
A string of characters, like a sequence of piano keys, that define a pattern of brightness. a is dark and z is full intensity. Applies only to lights with a targetname.
Constant <float>
Linear <float>
Quadratic <float>
These three values determine how the intensity of the emitted light falls off over distance. See Constant-Linear-Quadratic Falloff.
50 percent falloff distance <string>
0 percent falloff distance <string>
Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero.
Hard falloff <bool>
Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.
Appearances
Literal Value Description Sequence
0 Normal m
10 Fluorescent flicker mmamammmmammamamaaamammma
2 Slow, strong pulse abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba
11 Slow pulse, noblack abcdefghijklmnopqrrqponmlkjihgfedcba
5 Gentle pulse jklmnopqrstuvwxyzyxwvutsrqponmlkj
1 Flicker A mmnmmommommnonmmonqnmmo
6 Flicker B nmonqnmomnmomomno
3 Candle A mmmmmaaaaammmmmaaaaaabcdefgabcdefg
7 Candle B mmmaaaabcdefgmmmmaaaammmaamm
8 Candle C mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa
4 Fast strobe mamamamamama
9 Slow strobe aaaaaaaazzzzzzzz
12 !FGD Underwater light mutation mmnnmmnnnmmnn