Template:KV Light: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Added default sequence strings, found in world.cpp) |
||
| Line 23: | Line 23: | ||
; Appearances | ; Appearances | ||
:{| class=standard-table | :{| class=standard-table | ||
! Literal Value || Description || Sequence | ! Literal Value || Description || Sequence | ||
|- | |- | ||
| 0 || Normal || | | 0 || Normal || <code>m</code> | ||
|- | |- | ||
| 10 || | | 10 || Fluorescent flicker || <code>mmamammmmammamamaaamammma</code> | ||
|- | |- | ||
| 2 || Slow, strong pulse || | | 2 || Slow, strong pulse || <code>abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba</code> | ||
|- | |- | ||
| 11 || Slow pulse, noblack || | | 11 || Slow pulse, noblack || <code>abcdefghijklmnopqrrqponmlkjihgfedcba</code> | ||
|- | |- | ||
| 5 || Gentle pulse || | | 5 || Gentle pulse || <code>jklmnopqrstuvwxyzyxwvutsrqponmlkj</code> | ||
|- | |- | ||
| 1 || Flicker A || | | 1 || Flicker A || <code>mmnmmommommnonmmonqnmmo</code> | ||
|- | |- | ||
| 6 || Flicker B || | | 6 || Flicker B || <code>nmonqnmomnmomomno</code> | ||
|- | |- | ||
| 3 || Candle A || | | 3 || Candle A || <code>mmmmmaaaaammmmmaaaaaabcdefgabcdefg</code> | ||
|- | |- | ||
| 7 || Candle B || | | 7 || Candle B || <code>mmmaaaabcdefgmmmmaaaammmaamm</code> | ||
|- | |- | ||
| 8 || Candle C || | | 8 || Candle C || <code>mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa</code> | ||
|- | |- | ||
| 4 || Fast strobe || | | 4 || Fast strobe || <code>mamamamamama</code> | ||
|- | |- | ||
| 9 || Slow strobe || | | 9 || Slow strobe || <code>aaaaaaaazzzzzzzz</code> | ||
|- | |||
| 12 {{not in FGD}} || Underwater light mutation || <code>mmnnmmnnnmmnn</code> | |||
|} | |} | ||
Revision as of 10:39, 26 July 2011
Light:
- Brightness
<color255 + int> - The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
- BrightnessHDR
<color255 + int> - Brightness override used in HDR mode. Default is
-1 -1 -1 1, which means no change.
Warning:The fourth digit must be positive. Otherwise all light will be sucked out of your map! - BrightnessScaleHDR
<float> - A simple intensity multiplier used when compiling HDR lighting.
- Appearance
<choices> - Various Custom Appearance (see below) presets.
- Custom Appearance
<string> - A string of characters, like a sequence of piano keys, that define a pattern of brightness. a is dark and z is full intensity. Applies only to lights with a targetname.
- Constant
<float> - Linear
<float> - Quadratic
<float> - These three values determine how the intensity of the emitted light falls off over distance. See Constant-Linear-Quadratic Falloff.
- 50 percent falloff distance
<string> - 0 percent falloff distance
<string> - Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero.
- Hard falloff <bool>
- Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.
- Appearances
Literal Value Description Sequence 0 Normal m10 Fluorescent flicker mmamammmmammamamaaamammma2 Slow, strong pulse abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba11 Slow pulse, noblack abcdefghijklmnopqrrqponmlkjihgfedcba5 Gentle pulse jklmnopqrstuvwxyzyxwvutsrqponmlkj1 Flicker A mmnmmommommnonmmonqnmmo6 Flicker B nmonqnmomnmomomno3 Candle A mmmmmaaaaammmmmaaaaaabcdefgabcdefg7 Candle B mmmaaaabcdefgmmmmaaaammmaamm8 Candle C mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa4 Fast strobe mamamamamama9 Slow strobe aaaaaaaazzzzzzzz12 !FGD Underwater light mutation mmnnmmnnnmmnn