Game gib manager: Difference between revisions
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{{ | {{base point ep1|game_gib_manager}} It manages gibs on server and client. {{map_properties}} | ||
{{ | |||
== | == Keyvalues == | ||
{{KV|Max Gib Count|integer|Sets the max number of gib that can be spawned at a time. (-1{{=}}no limit)}} | |||
{{KV|Max Gib Count On DX8|integer|Sets the max number of gib that can be spawned at a time under DX8. (-1{{=}}use Max Gib Count setting)}} | |||
{{KV|Allow New Gibs To Spawn|boolean|If true, when the max gib count is reached, oldest gibs are removed as new gibs spawn. If false, new gibs will not be spawned once the gib limit is reached.}} | |||
{{KV Targetname}} | |||
{{ | == Inputs == | ||
{{IO|SetMaxPieces|Set the max gib count.|param=integer}} | |||
{{IO|SetMaxPiecesDX8|Set the max gib count under DX8.|param=integer}} | |||
{{I Targetname}} | |||
== Outputs == | |||
{{O Targetname}} | |||
==Outputs== | |||
Revision as of 06:23, 26 July 2011
Template:Base point ep1 It manages gibs on server and client. Template:Map properties
Keyvalues
- Max Gib Count ([todo internal name (i)]) <integer>
- Sets the max number of gib that can be spawned at a time. (-1=no limit)
- Max Gib Count On DX8 ([todo internal name (i)]) <integer>
- Sets the max number of gib that can be spawned at a time under DX8. (-1=use Max Gib Count setting)
- Allow New Gibs To Spawn ([todo internal name (i)]) <boolean>
- If true, when the max gib count is reached, oldest gibs are removed as new gibs spawn. If false, new gibs will not be spawned once the gib limit is reached.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetMaxPieces <integer >
- Set the max gib count.
- SetMaxPiecesDX8 <integer >
- Set the max gib count under DX8.