Env entity igniter: Difference between revisions
		
		
		
		
		
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| {{base point|env_entity_igniter}} | {{base point|env_entity_igniter}} It catches a target entity on fire. If the target is an animating model, it will have [[sprite]] flames attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs. | ||
| ==Availability== | ==Availability== | ||
Revision as of 06:06, 24 July 2011
Template:Base point It catches a target entity on fire. If the target is an animating model, it will have sprite flames attached to its skeleton. Otherwise the target will emit particle flame puffs.
Availability
Template:In game Template:Game-base
Keyvalues
- Entity to ignite ([todo internal name (i)]) <targetname>
- Name of the entity to catch on fire.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Ignite
- Ignite the target entity.
