SourceShaderEditor/Ref color codes: Difference between revisions
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Warning:Any type of visible error on the canvas will prohibit compilation of the respective hierachy.
Biohazard 90 (talk | contribs) m (links) |
Biohazard 90 (talk | contribs) m (added light green node outline info + sorted by error level) |
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== [[SourceShaderEditor/Ref_vocabulary#Node|Nodes]] == | == [[SourceShaderEditor/Ref_vocabulary#Node|Nodes]] == | ||
* Outline color | * Outline color | ||
** black - All inputs defined without issues. | |||
** light green - The node has been solved and is currently declaring a new variable itself. | |||
** light blue - Missing inputs. | ** light blue - Missing inputs. | ||
** red - One or more inputs show errors or the parent node is erroneous. | ** red - One or more inputs show errors or the parent node is erroneous. | ||
* Base color | * Base color | ||
** green - Node has been solved successfully. | |||
** blue - Node is a child of a container node and currently unsolved. | |||
** grey - Node cannot be solved due to missing or wrong inputs. | ** grey - Node cannot be solved due to missing or wrong inputs. | ||
== [[SourceShaderEditor/Ref_vocabulary#Bridge|Bridges]] == | == [[SourceShaderEditor/Ref_vocabulary#Bridge|Bridges]] == | ||
* black - Bridge is valid. | |||
* light blue - Input is undefined. | * light blue - Input is undefined. | ||
* red - The target node has an error. | * red - The target node has an error. | ||
Revision as of 10:22, 21 July 2011
There are several situations in the shader editor where a certain color is used to visualize the state of an object on the canvas, this list provides an overview.
Nodes
- Outline color
- black - All inputs defined without issues.
- light green - The node has been solved and is currently declaring a new variable itself.
- light blue - Missing inputs.
- red - One or more inputs show errors or the parent node is erroneous.
- Base color
- green - Node has been solved successfully.
- blue - Node is a child of a container node and currently unsolved.
- grey - Node cannot be solved due to missing or wrong inputs.
Bridges
- black - Bridge is valid.
- light blue - Input is undefined.
- red - The target node has an error.
Canvas outline
- invisible - The current preview shader matches the shader setup on the canvas.
- grey - The preview shader is currently outdated.
- flashing red - There was a compiler error.
