Prime: Difference between revisions
		
		
		
		
		
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| mNo edit summary | m (past tense for the description) | ||
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| ==Introduction== | ==Introduction== | ||
| Prime is a FPS RPG Hybrid for the source engine and  | Prime is a FPS RPG Hybrid for the source engine and was under development at Nigredo Studios in Sydney, lead by Adam McKern, with an experienced team composing: | ||
| * Marcello D’Altilia (Lead Artist & Design Lead) | * Marcello D’Altilia (Lead Artist & Design Lead) | ||
Revision as of 08:37, 17 July 2011
 
This mod for Source is no longer being developed.

Introduction
Prime is a FPS RPG Hybrid for the source engine and was under development at Nigredo Studios in Sydney, lead by Adam McKern, with an experienced team composing:
- Marcello D’Altilia (Lead Artist & Design Lead)
- Fei Zhao (Lead Modeller)
- Jun Lee (Lead Animator)
- Jesse James (Audio Design - Audio)
- Travis "garandhero" Christie (Level Design) - past history from Battle Grounds 2
Planned Features
- RPG Inventory System
- PC Bleeding
- Advanced AI
- Dynamic Environments
- Level design in the footsteps of Prime's sister project NightFall