Talk:Creating multiple buttons for one door: Difference between revisions

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I realized that another way of opening a door with multiple buttons is to use [[Logic_branch|logic_branches]] and [[Logic_branch_listener|logic_branch_listeners]]. Maybe the article maker wanted to teach another way of doing that, I guess. --[[User:Nathaniel|Nathaniel]] 17:53, 18 February 2011 (UTC)
I realized that another way of opening a door with multiple buttons is to use [[Logic_branch|logic_branches]] and [[Logic_branch_listener|logic_branch_listeners]]. Maybe the article maker wanted to teach another way of doing that, I guess. --[[User:Nathaniel|Nathaniel]] 17:53, 18 February 2011 (UTC)
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To have a door open with a single button, simply create a button, go to the output tab and enter the following:
To have a door open with a single button, simply create a button, go to the output tab and enter the following:

Revision as of 17:46, 14 July 2011

Is there a tutorial for creating a door with just one button? I can't seem to find one. I mean a Half-Life 2 tutorial, not a Portal tutorial. Day32 23:49, 21 February 2009 (UTC)

Door creation --brandished 00:15, 22 February 2009 (UTC)
Oh, I see! XD God, I'm slow.... Thanks!

Another way to do it

I realized that another way of opening a door with multiple buttons is to use logic_branches and logic_branch_listeners. Maybe the article maker wanted to teach another way of doing that, I guess. --Nathaniel 17:53, 18 February 2011 (UTC)


To have a door open with a single button, simply create a button, go to the output tab and enter the following: My Output Named: On Use Target Entities Named: The name of your door Via this input: Open With a parameter Override: Leave blank After a Delay of: 0 (unless you want a delay then enter the # of seconds)