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Revision as of 13:41, 24 June 2011
Blender (download) is a free and open source 3D modeling package that can be used to create models for Source.
SMD scripts
Blender | Import | Export |
---|---|---|
2.4x | Jon Moen Drange's 2.44+ | Dvondrake's 248.1+ (Support) |
2.5x | Blender SMD Tools 2.58+ |
Installation (2.4x)
Blender 2.5 introduces a UI-driven addons system. But if you're still using 2.4x, things must be done by hand:

The .py script file(s) should go in:
- Vista
%userprofile%\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\
C:\ProgramData\Blender Foundation\Blender\.blender\scripts\
- XP
%userprofile%\Application Data\Blender Foundation\Blender\.blender\scripts\
C:\Program Files\Blender Foundation\Blender\.blender\scripts\
- Linux
~/.blender/scripts
- Mac OS X
Blender.app/Contents/Mac OS X/.blender/scripts
Under Windows, whether you install to %userprofile%
or Program Files
/ProgramData
depends on which you chose to use when installing Blender. The active folder will exist and be filled with existing .py files.
Under Mac OS X, right-click Blender.app and click Show Package Contents to see the rest.
Learning Blender
Blender has a very unusual interface that takes some getting used to. Matters aren't helped by its preference of hotkeys over of visible buttons. Nevertheless, learning it is quite achievable:
- Official help portal
- Blender 3D: Noob to Pro (Wikibook)
- Blender Basics- 3rd Edition (printable classroom textbook released under Creative Commons BY NC SA)
Blender and Source
- Dvondrake's SMD export video tutorial covers creating, texturing and exporting a simple static object
- The Blender Modelling Walkthrough is a complete, step-by-step guide to creating exporting a static model with Dvondrake's plug-in.
- See Animation in Blender to learn how to rig and animate in a way that survives SMD export.
- Blender renders both sides of a polygon, but Source only renders the front. You can bring Blender into line by:
- Making sure the Buttons window is visible.
- Switching to the Editing panel (F9)
- Under Mesh, un-clicking the Double Sided button.
- If you find you need to flip any polys, either use Ctrl+n to make everything point outward, or select those that need to change and press w,0.
- Because Dvondrake's exporter only exports the currently-selected object, you can store as many meshes as you like in the same .blend file. Use scenes and/or layers to easily manage the different elements of a model.
- This is simply a modeling tip: If you intend scaling the model or the armature, do this in Edit Mode. This can help not having problems with dimensions.