Wall Worm Model Tools: Difference between revisions

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(Added a couple features to feature list that have been added.)
(added a couple extra details)
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* LOD Camera (like HL Model Viewer's Auto Lod option)
* LOD Camera (like HL Model Viewer's Auto Lod option)
* Scene batch functions to convert multiple objects in scene into models and compile all at once
* Scene batch functions to convert multiple objects in scene into models and compile all at once
* Ragdoll support
* Many more...
* Many more...




WWMT has been tested in 3ds Max 2008+. It now works for L4D as well (it always worked for L4D except that the batch compilers didn't excplicitly set the -game option and were not automating until version 0.999).
WWMT has been tested in 3ds Max 2008+. It also works in older versions with the AVGaurd Maxscript Extension (on Scriptspot). It now works for L4D as well (it always worked for L4D except that the batch compilers didn't excplicitly set the -game option and were not automating until version 0.999).
== External links ==
== External links ==
* [http://wallworm.com/projects/utilities/docs/ Wall Worm Model Tools] Documentation and Downloads
* [http://wallworm.com/projects/utilities/docs/ Wall Worm Model Tools] Documentation and Downloads

Revision as of 21:17, 20 June 2011

The Wall Worm Model Tools is a (free) MAXScript utility for 3ds Max that allows you to compile models and textures straight from 3ds Max. This tool is only available for 3ds Max users and is dependant on either Jed's SMD Exporter or Cannonfodder's SMD Exporter. The tool gives you a graphical interface for setting various model properties such as $surfaceprop, $scale, $mass, etc.

A short but incomplete list of things the tool does:

  • Generates QC files
  • Compiles QCs into MDLs
  • Converts some Standard Material maps with TGA bitmaps into related VTFs and places them into root VMT
  • Create Multiple Skins
  • Assign $bodygroups
  • Generates LODs or use your own
  • Assigns Sequences
  • Assign Collision Hulls
  • Auto Hull
  • Create $attachments and assign to bones
  • Control Prop Data
  • Assign Custom Gibs
  • LOD Camera (like HL Model Viewer's Auto Lod option)
  • Scene batch functions to convert multiple objects in scene into models and compile all at once
  • Ragdoll support
  • Many more...


WWMT has been tested in 3ds Max 2008+. It also works in older versions with the AVGaurd Maxscript Extension (on Scriptspot). It now works for L4D as well (it always worked for L4D except that the batch compilers didn't excplicitly set the -game option and were not automating until version 0.999).

External links