Diversity Vent: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(You cannot steal something of MINE that does not comply with the portal 2 mapping wiki privacy policy! You Should know better)
Line 1: Line 1:
Diversity vents are used to suck puzzle elements, such as turrets, out of the chambers. They were scrapped from the game as a testing element and were used instead as an updated version of the Vital Apparatus Vent. However, the tools to create them are still available.
-Page removed because it was copied and goes against the Portal 2 Mapping Wiki's rules which can be found below.
 
<br>
[[File:vent1.png|200px|thumb|right|Tubes]]
Portal 2 Mapping Wiki: http://wiki.p2mods.com/
 
<br>
== Creating the vent ==
See how to make vents here: http://wiki.p2mods.com/index.php?title=Pneumatic_Diversity_Vent
{{note|For the purpose of this tutorial, there are three straight vents and one angled vents in use. Browse for ''vactube'' under ''props_bts'' for more vent options.}}
<br>
* Create several [[prop_static]] entities with the model name ''props_bts\vactube_128_straight_b.mdl''.
Privacy Policy: http://wiki.p2mods.com/index.php?title=Portal_2_Mapping_Wiki:Privacy_policy<br><br>
* Line up the tubes, then place another [[prop_static]] entity with the model name ''props_bts\vactube_90deg_01.mdl''. This is the curved tube.
This tutorial MUST be rewritten in its own words...
* To finish the vent, place one more [[prop_static]] entity with the model name ''props_bts\vactube_connector.mdl''
 
== Creating the vacuum ==
* For straight tubes: create a 64x64 [[trigger_push]] brush entity and texture it with the Trigger texture. Place it inside the straight tubes and line it up with the origin of the straight tubes to ensure it's directly in the center.
* Make the brush length as long as the vent tubes.
* For the curved tube: create another 64x64 [[trigger_push]] brush entity textured with Trigger. Place it inside the curved tube and stretch it down to the floor and up to the bottom of the straight tube's [[trigger_push]] entity. This will lift physics objects into the straight tubes, then carried away.
 
In the object properties of all [[trigger_push]] entities, ensure the '''Physics Objects''' flag is checked. The '''Speed of Push''' should be set to 1500, and make sure the '''Push Direction''' is correctly set with the direction of the tubes.
 
== Removing vacuumed objects ==
* At the opposite end of the tube, where the player may lose sight of objects being carried away by the vacuum, place a [[trigger_multiple]] brush entity that is 128x128x16 large. This will be used to remove the physics objects in the tube.
* For the [[trigger_multiple]] entity:
::{| class=standard-table
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[Image:Io11.png]] || OnStartTouch || !activator || Kill || || 0.00 || No
|}
 
== Finishing up ==
[[File:vent2.png|200px|thumb|right|Finished Vent]]
* Directly underneath the entry tube where objects will be sucked in, place a [[info_placement_helper]] on the floor. Set the ''Radius'' to 64, and set the ''Force placement'' to Yes.
* Above the [[info_placement_helper]], and below the entry tube, place a [[point_push]] facing up (-90, 0, 0). Adjust the '''Radius''' to about 250, and set the '''Magnitude''' to -40. This will add a smoke effect when placing portals.
 
== External links ==
* [http://dl.dropbox.com/u/12438082/Mods/vents.vmf Example map]
 
[[Category:Portal 2 Level Design]]
[[Category:Portal 2 Tutorials]]

Revision as of 12:27, 10 June 2011

-Page removed because it was copied and goes against the Portal 2 Mapping Wiki's rules which can be found below.
Portal 2 Mapping Wiki: http://wiki.p2mods.com/
See how to make vents here: http://wiki.p2mods.com/index.php?title=Pneumatic_Diversity_Vent
Privacy Policy: http://wiki.p2mods.com/index.php?title=Portal_2_Mapping_Wiki:Privacy_policy

This tutorial MUST be rewritten in its own words...