Logic timescale: Difference between revisions
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(Created page with '{{Ent not in fgd}} {{portal2 point|logic_timescale}} == Entity description == An entity that controls the rate at which time passes in the game. Functionally identical to the …') |
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Useful to create temporary slow motion or fast-forward effects, as seen in the playable trailer for the movie ''Super 8'' in Portal 2. | Useful to create temporary slow motion or fast-forward effects, as seen in the playable trailer for the movie ''Super 8'' in Portal 2. | ||
== FGD Code == | |||
<source lang="text"> | |||
@PointClass base(Targetname) = logic_timescale : "An entity that controls the rate at which time passes." | |||
[ | |||
BlendTime(float) : "Blend Time" : "1.0" : "Time in seconds to blend between time scales." | |||
input SetTimescaleBlendTime(float) : "Set time in seconds to blend between time scales." | |||
input SetDesiredTimescale(float) : "Set new time scale." | |||
] | |||
</source> | |||
== Keyvalues == | == Keyvalues == | ||
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== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
Revision as of 05:07, 10 June 2011
Entity description
An entity that controls the rate at which time passes in the game. Functionally identical to the host_timescale
console command, but works without cheats enabled and supports blending between the time scales.
Useful to create temporary slow motion or fast-forward effects, as seen in the playable trailer for the movie Super 8 in Portal 2.
FGD Code
@PointClass base(Targetname) = logic_timescale : "An entity that controls the rate at which time passes."
[
BlendTime(float) : "Blend Time" : "1.0" : "Time in seconds to blend between time scales."
input SetTimescaleBlendTime(float) : "Set time in seconds to blend between time scales."
input SetDesiredTimescale(float) : "Set new time scale."
]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetTimescaleBlendTime <float >
- Set time in seconds to blend between time scales.
- SetDesiredTimescale <float >
- Set new time scale.