Template:Fl BreakableBrush: Difference between revisions

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(Cleanup)
Line 1: Line 1:
* 1 : Only Break on Trigger - This entity will only break when it receives an input.
{{ScrollBox|title=BreakableBrush|
* 2 : "Break on Touch - This entity will break when collided with.
* 1 : Only Break on Trigger
* 4 : "Break on Pressure - This entity will break when pressure is applied to this entity.
* 2 : Break on Touch
* 512 : Break immediately on Physics - This entity will break when it hits the ground, if it is attached to a physics entity.
* 4 : Break on Pressure
* 1024 : Don't take physics damage - This entity will not break when dropped with physics, no matter what.
* 512 : Break immediately on Physics
* 1024 : Don't take physics damage
* 2048 : Don't allow bullet penetration
}}<noinclude>
[[Category:Flag Templates|BreakableBrush]]
</noinclude>

Revision as of 12:16, 9 June 2011

BreakableBrush:
  • 1 : Only Break on Trigger
  • 2 : Break on Touch
  • 4 : Break on Pressure
  • 512 : Break immediately on Physics
  • 1024 : Don't take physics damage
  • 2048 : Don't allow bullet penetration