Env beverage: Difference between revisions

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{{wrongtitle|title=env_beverage}}
{{base point|env_beverage}}
{{base_point}}


== Entity description ==
== Entity description ==
Line 13: Line 12:


== Keyvalues ==
== Keyvalues ==
*{{KV Targetname}}
{{KV|Capacity|integer|Number of cans in the dispenser.}}
*{{KV Parentname}}
{{KV|Beverage Type|choices|Type of the cans.}}
*'''health'''
:* 0 : Coca-Cola
:<integer> Capacity: number of cans in the dispenser.
:* 1 : Sprite
*'''beveragetype'''
:* 2 : Diet Coke
:<choices> Beverage type:
:* 3 : Orange
:{| class=standard-table
:* 4 : Surge
! Literal value || Description
:* 5 : Moxie
|-
:* 6 : Random
| 0 || Coca-Cola
{{KV Targetname}}
|-
{{KV Parentname}}
| 1 || Sprite
|-
| 2 || Diet Coke
|-
| 3 || Orange
|-
| 4 || Surge
|-
| 5 || Moxie
|-
| 6 || Random
|}


== Inputs ==
== Inputs ==
*{{I Targetname}}
{{IO|Activate|Enable this dispenser.}}
*{{I Parentname}}
{{I Targetname}}
*'''Activate'''
{{I Parentname}}
:Enable this dispenser.


== Outputs ==
== Outputs ==
*{{O Targetname}}
{{O Targetname}}

Revision as of 20:48, 7 June 2011

Template:Base point

Entity description

HL1 Legacy: Beverage Dispenser. This entity dispenses soda cans upon activation.

Uses models/can.mdl. Get one at http://www.editlife.net/files/can/canmdl01_hl2.zip

Availability

Template:In game Template:Game-base In code it is represented by class CEnvBeverage, defined in effects.cpp.

Keyvalues

Capacity ([todo internal name (i)]) <integer>
Number of cans in the dispenser.
Beverage Type ([todo internal name (i)]) <choices>
Type of the cans.
  • 0 : Coca-Cola
  • 1 : Sprite
  • 2 : Diet Coke
  • 3 : Orange
  • 4 : Surge
  • 5 : Moxie
  • 6 : Random
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

Inputs

Activate
Enable this dispenser.


Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs