User talk:Campaignjunkie: Difference between revisions

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(Another gamplay idea)
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Just thought of another gameplay construct - I call it the 'bounce'. The simplest version would be a long corridor with a switch at the end of it, where the player has to go to that switch, press it then return to where they started (where perhaps a door has unlocked, with enemies or whatever appearing on the player's way back). An example would be the Route Kanal level in HL2 where you get off the boat and wander off to break the lock-gates open with a battering ram, then return again. Oh, and there's probably one in Metastasis too! --'''<font color="#ff66cc">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 16:15, 9 Nov 2005 (PST)
Just thought of another gameplay construct - I call it the 'bounce'. The simplest version would be a long corridor with a switch at the end of it, where the player has to go to that switch, press it then return to where they started (where perhaps a door has unlocked, with enemies or whatever appearing on the player's way back). An example would be the Route Kanal level in HL2 where you get off the boat and wander off to break the lock-gates open with a battering ram, then return again. Oh, and there's probably one in Metastasis too! --'''<font color="#ff66cc">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 16:15, 9 Nov 2005 (PST)
:Yes, but why's it notable? How does it add to gameplay? &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:05, 9 Nov 2005 (PST)

Revision as of 19:05, 9 November 2005

Wikis are great. I get to correct everyone else's grammatical errors! :-]

And Metastasis is being worked on as I type - I've just started up Teh Hammre specially for you... --Cargo Cult 11:48, 11 Jul 2005 (PDT)

Just for lil old me?! Awwww! --- Campaignjunkie 13:40, 11 Jul 2005 (PDT)
Was a bit tired of yet another combine soldier assault, so I removed it. There's now a non-gameplay, hyper-atmospheric dropship swooping by. Ace! --Cargo Cult 00:59, 12 Jul 2005 (PDT)

dog

dog must be redone with an ingame screenshot because he has ropes -ts2do


I got teh hammre, i can mkaw teh HL2 maps nwo! --05:54, 16 Jul 2005 (PDT)

I'm kind of glad it's not linked directly to my site - have you seen the pageviews? :-o --Cargo Cult 11:29, 16 Jul 2005 (PDT)
Oh no. Too many pageviews!!111 What a terrible problem!11 May I be cursed in a similar manner!1!1... Though, in all likelihood, a lot of it is probably search engine bots. Good luck on toppling the main page though! ;) --- Campaignjunkie 11:35, 16 Jul 2005 (PDT)
Search engine spiders? Yeah, right - this is people visiting, I'm sure!
My brain hasn't quite taken it in yet. If this is the response to a titchy little screenshot or two, who knows what it'll be like when I release the damn thing. There seems to be a lot of HL2 players out there... --Cargo Cult 12:18, 16 Jul 2005 (PDT) (PS: Want to beta-test?)
Beta-test? Yes. Yes! YES! Do you even have to ask? ;) --- Campaignjunkie 12:56, 16 Jul 2005 (PDT)
Likewise. :-) --TomEdwards 13:34, 16 Jul 2005 (PDT)
Send yer contact details to minerva@hylobatidae.org and I'll see what I can do... ;-) --Cargo Cult 14:55, 16 Jul 2005 (PDT)

Have sent out emails with a link to teh Metastasis test version. I'm sure it'll be horrifically broken, so please inform me as soon as possible if that's the case... ;-] --Cargo Cult 14:48, 17 Jul 2005 (PDT)

Give me a tutorial on making pretty gradient lines!(IN PAINT SHOP PRO)—ts2do (Talk | Template:E icon) 19:36, 8 Nov 2005 (PST)

HelpLol:—ts2do (Talk | Template:E icon) 15:58, 9 Nov 2005 (PST)

http://www.plastic-warfare.com/omg.jpg


Just thought of another gameplay construct - I call it the 'bounce'. The simplest version would be a long corridor with a switch at the end of it, where the player has to go to that switch, press it then return to where they started (where perhaps a door has unlocked, with enemies or whatever appearing on the player's way back). An example would be the Route Kanal level in HL2 where you get off the boat and wander off to break the lock-gates open with a battering ram, then return again. Oh, and there's probably one in Metastasis too! --Cargo Cult (info, talk) 16:15, 9 Nov 2005 (PST)

Yes, but why's it notable? How does it add to gameplay? —Maven (talk) 18:05, 9 Nov 2005 (PST)