List of HL:S Soundscapes: Difference between revisions

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Most of soundscapes are same and remaining only for compatibility and ease of porting maps to Half-Life: Source. These soundscapes should be used with <code>[[env_sound]]</code> entity.
Most of soundscapes are same and remaining only for compatibility and ease of porting maps to Half-Life: Source. These soundscapes should be used with <code>[[env_sound]]</code> entity.
{{Note|RT is value of <code>roomtype</code> key of <code>env_sound</code>.}}
{|class="standard-table"
{|class="standard-table"
!RT
!Name
!Name
!DSP
!DSP
!RT
!Name
!Name
!DSP
!DSP
!RT
!Name
!Name
!DSP
!DSP
|-
|-
|0
|<code>Normal (off)</code>
|<code>Normal (off)</code>
|0
|0
|1
|<code>Generic</code>
|<code>Generic</code>
|1
|1
|-
|-
|2
|<code>Metal Small</code>
|<code>Metal Small</code>
|1
|1
|3
|<code>Metal Medium</code>
|<code>Metal Medium</code>
|1
|1
|4
|<code>Metal Large</code>
|<code>Metal Large</code>
|1
|1
|-
|-
|5
|<code>Tunnel Small</code>
|<code>Tunnel Small</code>
|1
|1
|6
|<code>Tunnel Medium</code>
|<code>Tunnel Medium</code>
|1
|1
|7
|<code>Tunnel Large</code>
|<code>Tunnel Large</code>
|1
|1
|-
|-
|8
|<code>Chamber Small</code>
|<code>Chamber Small</code>
|1
|1
|9
|<code>Chamber Medium</code>
|<code>Chamber Medium</code>
|1
|1
|10
|<code>Chamber Large</code>
|<code>Chamber Large</code>
|1
|1
|-
|-
|11
|<code>Bright Small</code>
|<code>Bright Small</code>
|1
|1
|12
|<code>Bright Medium</code>
|<code>Bright Medium</code>
|1
|1
|13
|<code>Bright Large</code>
|<code>Bright Large</code>
|1
|1
|-
|-
|14
|<code>Water 1</code>
|<code>Water 1</code>
|14
|14
|15
|<code>Water 2</code>
|<code>Water 2</code>
|15
|15
|16
|<code>Water 3</code>
|<code>Water 3</code>
|16
|16
|-
|-
|17
|<code>Concrete Small</code>
|<code>Concrete Small</code>
|1
|1
|18
|<code>Concrete Medium</code>
|<code>Concrete Medium</code>
|1
|1
|19
|<code>Concrete Large</code>
|<code>Concrete Large</code>
|1
|1
|-
|-
|20
|<code>Big 1</code>
|<code>Big 1</code>
|1
|1
|21
|<code>Big 2</code>
|<code>Big 2</code>
|1
|1
|22
|<code>Big 3</code>
|<code>Big 3</code>
|1
|1
|-
|-
|23
|<code>Cavern Small</code>
|<code>Cavern Small</code>
|1
|1
|24
|<code>Cavern Medium</code>
|<code>Cavern Medium</code>
|1
|1
|25
|<code>Cavern Large</code>
|<code>Cavern Large</code>
|1
|1
|-
|-
|26
|<code>Weirdo 1</code>
|<code>Weirdo 1</code>
|26
|26
|27
|<code>Weirdo 2</code>
|<code>Weirdo 2</code>
|27
|27
|28
|<code>Weirdo 3</code>
|<code>Weirdo 3</code>
|28
|28
|}
|}
[[Category:Half-Life: Source]]
[[Category:Half-Life: Source]]

Revision as of 03:35, 3 June 2011

Here is a list of soundscapes for use in Half-Life: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.

Most of soundscapes are same and remaining only for compatibility and ease of porting maps to Half-Life: Source. These soundscapes should be used with env_sound entity.

Note.pngNote:RT is value of roomtype key of env_sound.
RT Name DSP RT Name DSP RT Name DSP
0 Normal (off) 0 1 Generic 1
2 Metal Small 1 3 Metal Medium 1 4 Metal Large 1
5 Tunnel Small 1 6 Tunnel Medium 1 7 Tunnel Large 1
8 Chamber Small 1 9 Chamber Medium 1 10 Chamber Large 1
11 Bright Small 1 12 Bright Medium 1 13 Bright Large 1
14 Water 1 14 15 Water 2 15 16 Water 3 16
17 Concrete Small 1 18 Concrete Medium 1 19 Concrete Large 1
20 Big 1 1 21 Big 2 1 22 Big 3 1
23 Cavern Small 1 24 Cavern Medium 1 25 Cavern Large 1
26 Weirdo 1 26 27 Weirdo 2 27 28 Weirdo 3 28