Behind the Scenes (Portal 2): Difference between revisions

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[[File:P2ManuSmall.jpg|right|thumb|300px|Manufacturing]]
[[File:P2ManuSmall.jpg|right|thumb|300px|Manufacturing]]


This [[Portal 2]] aesthetic theme is featured prominently during the manufacturing section of the singleplayer campaign, and is also used between test chambers and during escape sequences in Aperture Laboratories. It is characterized by unfinished construction and machinery. Catwalks, panel undersides, uncovered light fixtures, exposed wiring, and vents are common. Vast skyboxes are used in Aperture Laboratories to give the player a sense of the massive scale of the facility. Level transitions are usually placed between [[Heavy Doors|heavy automatic doors]].
This [[Portal 2]] aesthetic theme is featured prominently during the manufacturing section of the singleplayer campaign, and is also used between test chambers and during escape sequences in Aperture Laboratories. It is characterized by unfinished construction and machinery. Catwalks, panel undersides, uncovered light fixtures, exposed wiring, and vents are common. Vast skyboxes are used in Aperture Laboratories to give the player a sense of the massive scale of the facility. Level transitions are usually placed between [[Heavy Door (Portal 2)
|heavy security doors]].


==Elements==
==Elements==

Revision as of 20:32, 30 May 2011

Template:Otherlang2

Manufacturing

This Portal 2 aesthetic theme is featured prominently during the manufacturing section of the singleplayer campaign, and is also used between test chambers and during escape sequences in Aperture Laboratories. It is characterized by unfinished construction and machinery. Catwalks, panel undersides, uncovered light fixtures, exposed wiring, and vents are common. Vast skyboxes are used in Aperture Laboratories to give the player a sense of the massive scale of the facility. Level transitions are usually placed between [[Heavy Door (Portal 2) |heavy security doors]].

Elements