Prop weighted cube: Difference between revisions
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[[File:portal2_cube_types.jpg|thumb|right|500px|Types of the Aperture Science Weighted Storage Cube.]] | |||
{{portal2 point|prop_weighted_cube}} | |||
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==Entity description== | ==Entity description== |
Revision as of 08:36, 27 May 2011
Entity description
The various kinds of Weighted storage cubes, including the Weighted Pivot Cube (also known as Discouragement Redirection Cubes) that redirects Thermal Discouragement Beams. Not to be confused with the Frankenturrets.
Keyvalues
- Skin (OLD) ([todo internal name (i)]) <choices>
- Cube skin, old method. Probably deprecated.
- 0 : Standard
- 1 : Companion
- 2 : Standard Activated
- 3 : Reflective
- 4 : Sphere
- 5 : Antique
- Cube Type ([todo internal name (i)]) <choices>
- Cube model type.
- 0 : Standard
- 1 : Companion
- 2 : Reflective
- 3 : Sphere
- 4 : Antique
- Skin Type ([todo internal name (i)]) <choices>
- Cube model skin variant.
- 0 : Clean
- 1 : Rusted
- Paint Power ([todo internal name (i)]) <choices>
- The paint power of the cube.
- 0 : Bounce
- 2 : Speed
- 3 : Portal
- 4 : None
- Use new skins ([todo internal name (i)]) <boolean>
- Use the values in the Cube Type and Skin Type fields instead of the Skin(OLD) field.
- Allow Portal Funneling ([todo internal name (i)]) <boolean>
- Whether or not this object should auto-funnel into a portal.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since
)
- If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities
) and in the world impostor pass.
Inputs
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
Outputs
- OnFizzled
- Fired when a cube is fizzled.
- OnOrangePickUp
- Orange picked up the cube.
- OnBluePickUp
- Blue picked up the cube.
- OnPlayerPickup
- Player picked up the cube.
- OnPhysGunDrop
- Player dropped the cube.
- OnPainted
- Cube got painted.