Security Camera: Difference between revisions
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[[File:Camera.jpg|right|thumb|150px|Always watching.]] | [[File:Camera.jpg|right|thumb|150px|Always watching.]] | ||
A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first [[Portal]]. Security cameras can be detached when a linked portal is placed behind it using [[triggers]]. | A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first [[Portal]]. Security cameras can be detached when a linked portal is placed behind it using [[triggers]]. The [[Portal 2]] camera does not need a func_portal_detector. | ||
== Creation == | == Creation == |
Revision as of 00:37, 16 May 2011
A security camera is an NPC entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first Portal. Security cameras can be detached when a linked portal is placed behind it using triggers. The Portal 2 camera does not need a func_portal_detector.
Creation
1) Create an npc_security_camera entity using the entity tool.
2) Place the entity within the level by clicking anywhere in the 3D viewfinder.
2) Double-click on the entity to adjust its properties.
Properties
Skin
Value Skin 0: Clean Skin 1: Dirty