Asw alien goo: Difference between revisions
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Note:This entity can be given any worldmodel and it will still behave like biomass, but it is recommended to use the biomass models found in
Tip:Good for interaction with asw_objective_destroy_goo!
(Created page with '==asw_objective_triggered== {{as}} This is a point entity available in Alien Swarm. It creates an animated object which behaves like the biomass in Alien Swarm. When the pl…') |
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;Worldmodel: | ;Worldmodel: | ||
:The 3D model used to display this entity in the world. | :The 3D model used to display this entity in the world. | ||
:{{warning|I strongly reccomend usage of the modles from <code>models\aliens\biomass\</code> folder | :{{warning|I strongly reccomend usage of the modles from <code>models\aliens\biomass\</code> folder to avoid confusion!}} | ||
;Skin: | ;Skin: | ||
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:Whether the goo must be destroyed for an objective. (supresses burn hint if no). | :Whether the goo must be destroyed for an objective. (supresses burn hint if no). | ||
:{{Note|Does not mean goo must be destroyed to complete mission - to achive that effect use [[asw_objective_destroy_goo]] entity.}} | :{{Note|Does not mean goo must be destroyed to complete mission - to achive that effect use [[asw_objective_destroy_goo]] entity.}} | ||
== Inputs == | == Inputs == |
Revision as of 02:09, 15 May 2011
asw_objective_triggered
This is a point entity available in Alien Swarm. It creates an animated object which behaves like the biomass in Alien Swarm.
When the player touches it, he will be hurt and it can be destroyed using fire. This entity will constantly play its worldmodels
idle
animation.

models\aliens\biomass\
folder, which are designed for this purpose and have an appropriate idle
animation
Keyvalues
- Name
- The name that other entities refer to this entity by.
- Entity Scripts
- Name(s) of script files that are executed after all entities have spawned.
- Script think function
- Name of a function in this entity's script scope which will be called automatically.
- Pith Yaw Roll (X Y Z)
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Origin (X Y Z)
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Worldmodel
- The 3D model used to display this entity in the world.
Warning:I strongly reccomend usage of the modles from
models\aliens\biomass\
folder to avoid confusion!
- Skin
- Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.
- Disable Shadows
- Used to disable dynamic shadows on this entity.
- Pulse Strenght
- Controls the amplitude of the pulsating goo (ranges from 0 to 1.0).
Warning:Will only work with models mentioned above!
- Pulse Speed
- Controls how quickly the goo pulsates (1.0 is normal, can be set higher or lower).
Warning:Will only work with models mentioned above!
- Burning Link Name
- Alien goo/Grub sacs that share the same Burning Link Name will all be set on fire when one of those alien goo's is set on fire.
Tip:Useful for creating large numbers of biomass on a single spot, which should interact when being bunt.
- Has Ambient Sound
- Whether the goo has a slimey ambient sound effect loop or not.
Tip:Whe using large amounts of biomass their ambient sounds may dominate the levels ambience too much, so you might only want one or two biomass entities play a loop.
- Requiered By Objective
- Whether the goo must be destroyed for an objective. (supresses burn hint if no).
Note:Does not mean goo must be destroyed to complete mission - to achive that effect use asw_objective_destroy_goo entity.
Inputs
AddOutput
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format: <key> <value>
- Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1-4
- Fire the OnUser outputs; see User Inputs and Outputs.
Kill
- Removes this entity from the world.
enbale/disable shadows
- En/disable dynamic shadows on this object [?].
Skin
- Change the skin of this objects wordl model.
Outputs
OnIgnite
- Fired when the biomass is set on fire.
Tip:Useful for calling spawners while marines have to wait for biomass to be destroyed.
OnGooDestroyed
- Fired when the goo is fully deytroyed.
OnUser1-4
- Fired in response to the FireUser inputs; see User Inputs and Outputs.