Prop portal: Difference between revisions

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{{KV|PortalTwo|boolean|Is this portal an orange portal?}}
{{KV|PortalTwo|boolean|Is this portal an orange portal?}}
{{KV|Activated|boolean|Is this portal activated at start?}}
{{KV|Activated|boolean|Is this portal activated at start?}}
{{KV|LinkageGroupID|interger|Portal pair ID that it belongs to.}}
{{KV|LinkageGroupID|integer|Portal pair ID that it belongs to.}}
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV Angles}}

Revision as of 12:17, 13 May 2011

Template:Portal series point

Entity description

A prop representing one of the two portals.

Keyvalues

PortalTwo ([todo internal name (i)]) <boolean>
Is this portal an orange portal?
Activated ([todo internal name (i)]) <boolean>
Is this portal activated at start?
LinkageGroupID ([todo internal name (i)]) <integer>
Portal pair ID that it belongs to.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

SetName
Naming your portals is fun
SetActivatedState <booleanRedirectInput/boolean>
Set Activated
Fizzle
Fizzle and remove
NewLocation <stringRedirectInput/string>
Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'
Resize <stringRedirectInput/string> (in all games since Portal 2)
Changes the size of the portals. Note that portals only function if they are the same size, and the coloured border remains the same size and proportions.


Outputs

OnPlacedSuccessfully
Fired when portal spawns successfully