Prop portal: Difference between revisions
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{{KV|PortalTwo|boolean|Is this portal an orange portal?}} | {{KV|PortalTwo|boolean|Is this portal an orange portal?}} | ||
{{KV|Activated|boolean|Is this portal activated at start?}} | {{KV|Activated|boolean|Is this portal activated at start?}} | ||
{{KV|LinkageGroupID| | {{KV|LinkageGroupID|integer|Portal pair ID that it belongs to.}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} |
Revision as of 12:17, 13 May 2011
Entity description
A prop representing one of the two portals.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetName
- Naming your portals is fun
- SetActivatedState <boolean >
- Set Activated
- Fizzle
- Fizzle and remove
- NewLocation <string >
- Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'
- Resize <string > (in all games since
)
- Changes the size of the portals. Note that portals only function if they are the same size, and the coloured border remains the same size and proportions.
Outputs
- OnPlacedSuccessfully
- Fired when portal spawns successfully