Game text tf: Difference between revisions
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Warning:Don't use quotation characters (") in the Text Message field (not even
Note:This entity will not display when using the TF2 minimal HUD.
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(Updated with data from tf-abs.fgd) |
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{{ | {{tf2 point|game_text_tf}} | ||
== Entity description == | == Entity description == | ||
[[ | [[File:Game text.png|left]]An entity that displays text on players' screens. This text can be defined directly in the Hammer editor (unlike the similar [[env_message]] entity). This entity is suitable for stand alone bsp maps, if they are not to be [[VGUI_Documentation#Localization|localized]]. | ||
{{Warning|Don't use quotation characters (") in the ''Text Message'' field (not even <code>\"</code> characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the [[VMF]] in a [[text editor]]. Instead, you use detailed quotes (i.e. <tt>“</tt> and <tt>”</tt>).}} | {{Warning|Don't use quotation characters (") in the ''Text Message'' field (not even <code>\"</code> characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the [[VMF]] in a [[text editor]]. Instead, you use detailed quotes (i.e. <tt>“</tt> and <tt>”</tt>).}} | ||
{{clr}} | {{clr}} | ||
{{Note|This entity will not display when using the TF2 minimal HUD.}} | |||
{{ | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Message Text|string|Message to display onscreen.}} | |||
{{KV|Icon|string|Hud icon ( from mod_textures.res ) to display.}} | |||
{{KV|Audience|Choices}} | |||
:* 0 : Everyone | |||
:* 2 : Red Team Only | |||
:* 3 : Blue Team Only | |||
{{KV|Background Panel Color|Choices}} | |||
:* 0 : Grey | |||
:* 2 : Red | |||
:* 3 : Blue | |||
== | ==Inputs== | ||
{{I Targetname}} | |||
{{IO|Display|Display the message text.}} | |||
==Outputs== | |||
{{O Targetname}} | |||
== Outputs == | |||
Revision as of 01:32, 10 May 2011
game_text_tf
is a point entity available in Team Fortress 2.
Entity description
An entity that displays text on players' screens. This text can be defined directly in the Hammer editor (unlike the similar env_message entity). This entity is suitable for stand alone bsp maps, if they are not to be localized.

\"
characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the VMF in a text editor. Instead, you use detailed quotes (i.e. “ and ”).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Audience ([todo internal name (i)]) <choices>
-
- 0 : Everyone
- 2 : Red Team Only
- 3 : Blue Team Only
- Background Panel Color ([todo internal name (i)]) <choices>
-
- 0 : Grey
- 2 : Red
- 3 : Blue
Inputs
- Display
- Display the message text.