Tf logic medieval: Difference between revisions

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(Updated with data from tf-abs.fgd)
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{{wrongtitle|title=tf_logic_medieval}}
{{tf2 point|tf_logic_medieval}}
{{Tf2 point}}
{{stub}}


== Entity description ==
== Entity description ==
This entity activates [[TF2/Medieval|medieval mode]] when placed.
This entity activates [[TF2/Medieval|medieval mode]] when placed.


== Keyvalues ==
==Keyvalues==
* {{KV Targetname}}
{{KV Targetname}}


== Inputs ==
==Inputs==
* {{I Targetname}}
{{I Targetname}}


== Outputs ==
==Outputs==
* {{O Targetname}}
{{O Targetname}}
 
[[Category:Team Fortress 2 Entities]]

Revision as of 01:16, 10 May 2011

Team Fortress 2 tf_logic_medieval is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

This entity activates medieval mode when placed.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs