Tf logic medieval: Difference between revisions
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{{ | {{tf2 point|tf_logic_medieval}} | ||
== Entity description == | == Entity description == | ||
This entity activates [[TF2/Medieval|medieval mode]] when placed. | This entity activates [[TF2/Medieval|medieval mode]] when placed. | ||
== Keyvalues == | ==Keyvalues== | ||
{{KV Targetname}} | |||
== Inputs == | ==Inputs== | ||
{{I Targetname}} | |||
== Outputs == | ==Outputs== | ||
{{O Targetname}} | |||
Revision as of 01:16, 10 May 2011
tf_logic_medieval
is a point entity available in Team Fortress 2.
Entity description
This entity activates medieval mode when placed.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities