Talk:Point viewproxy: Difference between revisions
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(Created page with 'The theory about seperating collision and view geometry makes sense because noclipping around the map in coop stuffs everything up, like making the other player invisible etc...') |
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The theory about seperating collision and view geometry makes sense because noclipping around the map in coop stuffs everything up, like making the other player invisible etc... | The theory about seperating collision and view geometry makes sense because noclipping around the map in coop stuffs everything up, like making the other player invisible etc...{{unsigned|YM Industries}} |
Revision as of 07:38, 7 May 2011
The theory about seperating collision and view geometry makes sense because noclipping around the map in coop stuffs everything up, like making the other player invisible etc...—Unsigned comment added by YM Industries (talk • contribs) Always sign your posts with four tildes (~~~~)