Info coop spawn: Difference between revisions
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(Created page with '{{portal2 point|info_coop_spawn}} A spawn location for one player in coop. Use one for each player at each checkpoint room.{{How?}} {{stub}}') |
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{{portal2 point|info_coop_spawn}} | {{portal2 point|info_coop_spawn}} | ||
A spawn location for one player in | ==Entity description== | ||
A spawn location for one player in co-op. | |||
Use one for each player at each checkpoint room.{{How?}} | Use one for each player at each checkpoint room.{{How?}} | ||
{{ | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV Angles}} | |||
{{KV EnableDisable}} | |||
{{KV|Enabled|boolean}} | |||
{{KV|Force Gun on Spawn|boolean}} | |||
{{KV|Starting team|choices}} | |||
:* 0 - Unknown | |||
:* 1 - Chell | |||
:* 2 - P-Body (Orange) | |||
:* 3 - Atlas (Blue) | |||
==Inputs== | |||
{{I Targetname}} | |||
{{I Angles}} | |||
{{I EnableDisable}} | |||
==Outputs== | |||
{{O Targetname}} |
Revision as of 17:22, 4 May 2011
Entity description
A spawn location for one player in co-op.
Use one for each player at each checkpoint room.Template:How?
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Starting team ([todo internal name (i)]) <choices>
-
- 0 - Unknown
- 1 - Chell
- 2 - P-Body (Orange)
- 3 - Atlas (Blue)
Inputs
Template:I Angles EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.