Info node air: Difference between revisions
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[[Image:Air node.jpg|right|200px]] | |||
{{base_point}}[[ | |||
{{base_point|info_node_air|internal=true}} It is a [[navigation node]] for [[flying NPCs]]. | |||
* Air nodes do not fall to the ground when they spawn. | * Air nodes do not fall to the ground when they spawn. | ||
* | * They must have at least 64 units of empty space above them to be valid. | ||
== Keyvalues == | == Keyvalues == | ||
; nodeheight <code><[[integer|int]]></code> | |||
: {{confirm|Ensure this much height from the ground?}} | |||
{{KV Node}} | |||
{{KV Targetname}} | |||
== Inputs == | == Inputs == | ||
{{I Targetname}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} | |||
[[Category:AI]] |
Revision as of 12:15, 3 May 2011
Template:Base point It is a navigation node for flying NPCs.
- Air nodes do not fall to the ground when they spawn.
- They must have at least 64 units of empty space above them to be valid.
Keyvalues
- nodeheight
<int>
Confirm:Ensure this much height from the ground?
- Node ID (nodeid) <integer>
- Read-only internal Hammer value.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities