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'''Hard Light Bridges''' and '''Hard Light Walls''' are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like [[Laser (Portal 2)|lasers]] and [[Funnel (Portal 2)|funnels]]). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes. They can also be painted with [[Blue Gel (Portal 2)|blue gel]]. | '''Hard Light Bridges''' and '''Hard Light Walls''' are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like [[Laser (Portal 2)|lasers]] and [[Funnel (Portal 2)|funnels]]). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes. They can also be painted with [[Blue Gel (Portal 2)|blue gel]]. | ||
==Creation== | |||
Hard light surfaces are emitted by a single [[prop_wall_projector]]. | |||
== See also == | ==See also== | ||
* [[Portal 2 Level Creation]] | * [[Portal 2 Level Creation]] | ||
== External links == | ==External links== | ||
[http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=343 Example map] using this tutorial. VMF included. | [http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=343 Example map] using this tutorial. VMF included. | ||
[[Category:Portal 2 Level Design]] | [[Category:Portal 2 Level Design]] | ||
[[Category:Portal 2 Tutorials]] | [[Category:Portal 2 Tutorials]] |
Revision as of 00:58, 30 April 2011

Hard Light Walls in Portal 2.
Hard Light Bridges and Hard Light Walls are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like lasers and funnels). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes. They can also be painted with blue gel.
Creation
Hard light surfaces are emitted by a single prop_wall_projector.
See also
External links
Example map using this tutorial. VMF included.