Talk:Discouragement Beam: Difference between revisions
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When I decompiled Portal 2 maps, I noticed they used '''prop_weighted_cube'''s for redirectional boxes (with the ''skin'' set to 3, ''New skins'' set to 0, and ''Paint power'' set to 4.) prop_lens_cube isn't showing up for me. —[[User:Mattshu|Mattshu]] 22:51, 26 April 2011 (UTC) | When I decompiled Portal 2 maps, I noticed they used '''prop_weighted_cube'''s for redirectional boxes (with the ''skin'' set to 3, ''New skins'' set to 0, and ''Paint power'' set to 4.) prop_lens_cube isn't showing up for me. —[[User:Mattshu|Mattshu]] 22:51, 26 April 2011 (UTC) | ||
:You're half-right. It is a [[prop_weighted_cube]] but with the CubeType set to 2. --[[user:Nacimota|<span style="color: #007fbf; font-weight: bold">Nacimota</span>]] <sup>[[User talk:Nacimota|Talk]] | [[Special:Contributions/Nacimota|Contributions]]</sup> 00:24, 28 April 2011 (UTC) |
Revision as of 17:24, 27 April 2011
prop_lens_cube?
When I decompiled Portal 2 maps, I noticed they used prop_weighted_cubes for redirectional boxes (with the skin set to 3, New skins set to 0, and Paint power set to 4.) prop_lens_cube isn't showing up for me. —Mattshu 22:51, 26 April 2011 (UTC)
- You're half-right. It is a prop_weighted_cube but with the CubeType set to 2. --Nacimota Talk | Contributions 00:24, 28 April 2011 (UTC)