Hard Light: Difference between revisions

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'''Hard Light Bridges''' and '''Hard Light Walls''' are a puzzle element of Portal 2. They are rigid, solid, straight ribbons of light which are created by projectors fixed to any surface. They will extend through portals. Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes.
'''Hard Light Bridges''' and '''Hard Light Walls''' are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like [[Laser (Portal 2)|lasers]] and [[Funnel (Portal 2)|funnels). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes. They can also be painted with [[Blue Gel (Portal 2)|blue gel]].
 
Use a [[prop_wall_projector]] to place one in your map.

Revision as of 20:07, 26 April 2011

Hard Light Bridges and Hard Light Walls are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like lasers and [[Funnel (Portal 2)|funnels). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes. They can also be painted with blue gel.

Use a prop_wall_projector to place one in your map.