Weapon bazooka: Difference between revisions
		
		
		
		
		
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| m (tidy & categorized) | mNo edit summary | ||
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| [[File:Bazooka.jpg|right|150px|thumb|The Allied bazooka deployed]] | |||
| [[ | |||
| {{dods point|weapon_bazooka}} | |||
| == Weapon statistics == | == Weapon statistics == | ||
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| == See also == | == See also == | ||
| * [[Rocket class]] | * [[Rocket class]] | ||
| == External links == | == External links == | ||
| * [[Wikipedia:Bazooka|Allied Bazooka]] | * [[Wikipedia:Bazooka|Allied Bazooka]] | ||
Revision as of 11:32, 24 April 2011
Weapon statistics
| Recoil | Low | 
|---|---|
| Damage | Very high | 
| Accuracy | High, with gravity drop | 
| Range | Very high | 
| Rate of fire | Very low | 
Attack modes
- +attack will fire a rocket if its deployed.
- +attack2 will deploy the bazooka.
Other information
- The bazooka can only be fired if its deployed.
- The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1.
- Servers can limit the allied rocketeer by using this cvar mp_limit_allies_rocket X. whereXis the maximum desired number of rocket players.
