Func portal orientation: Difference between revisions
		
		
		
		
		
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{{  | {{portal brush|func_portal_orientation}}  | ||
== Entity description ==  | == Entity description ==  | ||
Adjusts a portal's rotation to match a specified angle. The 'Bottom' of the portal points in the specified direction.  | Adjusts a portal's rotation to match a specified angle. The 'Bottom' of the portal points in the specified direction.  | ||
== Keyvalues ==  | == Keyvalues ==  | ||
| Line 21: | Line 18: | ||
== Outputs ==  | == Outputs ==  | ||
* {{O Targetname}}  | * {{O Targetname}}  | ||
Revision as of 05:23, 23 April 2011
Entity description
Adjusts a portal's rotation to match a specified angle. The 'Bottom' of the portal points in the specified direction.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Parentname:
- Parent (parentname) <targetname>
 - Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
- AnglesToFace
 
- <angle> The 'floor' of the portal pair linkage will be in this direction.
 
- MatchLinkedAngles
 
- <boolean> If set, portals placed in this volume will have their angles match their linked portals. This only works for floor or ceiling portals with a currently linked partner.