Func portal orientation: Difference between revisions
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{{ | {{portal brush|func_portal_orientation}} | ||
== Entity description == | == Entity description == | ||
Adjusts a portal's rotation to match a specified angle. The 'Bottom' of the portal points in the specified direction. | Adjusts a portal's rotation to match a specified angle. The 'Bottom' of the portal points in the specified direction. | ||
== Keyvalues == | == Keyvalues == | ||
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== Outputs == | == Outputs == | ||
* {{O Targetname}} | * {{O Targetname}} | ||
Revision as of 06:23, 23 April 2011
Entity description
Adjusts a portal's rotation to match a specified angle. The 'Bottom' of the portal points in the specified direction.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- AnglesToFace
- <angle> The 'floor' of the portal pair linkage will be in this direction.
- MatchLinkedAngles
- <boolean> If set, portals placed in this volume will have their angles match their linked portals. This only works for floor or ceiling portals with a currently linked partner.