Env lightrail endpoint: Difference between revisions
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Note:Flag 2 is only mentioned as a comment in the FGD file. To enable it, remove the // behind the flag in the FGD.
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{{ | {{portal point|env_lightrail_endpoint}} | ||
==Entity Description== | ==Entity Description== | ||
Special effects for the endpoints of the lightrail. | Special effects for the endpoints of the lightrail. | ||
==Keyvalues== | ==Keyvalues== | ||
Line 17: | Line 14: | ||
==Flags== | ==Flags== | ||
1: Start On (w/ Small FX) | * 1 : Start On (w/ Small FX) | ||
* 2 : Start With Large FX | |||
2: Start With Large FX | |||
{{note|Flag 2 is only mentioned as a comment in the FGD file. To enable it, remove the // behind the flag in the FGD.}} | {{note|Flag 2 is only mentioned as a comment in the FGD file. To enable it, remove the // behind the flag in the FGD.}} | ||
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* '''Stop''' | * '''Stop''' | ||
: <float> Stops the effect at any point. | : <float> Stops the effect at any point. | ||
==Outputs== | ==Outputs== | ||
* {{O Targetname}} | * {{O Targetname}} | ||
Revision as of 06:19, 23 April 2011
Entity Description
Special effects for the endpoints of the lightrail.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- small_fx_scale
- <float> Scale of the small effect. 1 is the default size, 2 is twice that, etc.
- large_fx_scale
- <float> Scale of the large effect. 1 is the default size, 2 is twice that, etc.
Flags
- 1 : Start On (w/ Small FX)
- 2 : Start With Large FX

Inputs
- StartCharge
- <float> Start charging the endpoint from the small to large state over a specified amount of seconds.
- StartSmallFX
- <float> Start discharging particles at the small effects state over specified number of seconds.
- StartLargeFX
- <float> Start discharging particles at the large effects state over specified number of seconds.
- Stop
- <float> Stops the effect at any point.