Weapon glock: Difference between revisions

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==Entity Description==
==Entity Description==
[[Image:Glock18.jpg|thumb|right|200Px|Glock]]
[[Image:Glock18.jpg|thumb|right|200Px|Glock]]
{(CSS}} The '''[[Wiki:Glock 18|Glock 18]] Select Fire''' (aka 9X19mm Sidearm) uses [[ammo_9mm]] ammunition.
{{CSS}} The '''[[Wiki:Glock 18|Glock 18]] Select Fire''' (aka 9X19mm Sidearm) uses [[ammo_9mm]] ammunition.
{{BasicCSSweapon}}
{{BasicCSSweapon}}
[[Category:Counter-Strike: Source Entities]]
[[Category:Counter-Strike: Source Entities]]

Revision as of 03:52, 16 March 2011

Template:Wrongtitle

Entity Description

Glock

Counter-Strike: Source The Glock 18 Select Fire (aka 9X19mm Sidearm) uses ammo_9mm ammunition.

KeyValues

CS:S Weapon:

Ammo (ammo) <integer> (only in Counter-Strike: Source)
Amount of reserve ammo to be added. Fallback value is 0. !FGD


Flags

Start Constrained : [1]
Prevents the model from moving.
Deny Player Pickup : [2] !FGD
Prevents player from being able to pick up the weapon.


Outputs

CS:S Weapon:

OnPlayerUse
Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
OnPlayerPickup
Fires when a player picks this weapon up (!activator is the player.).
OnCacheInteraction  !FGD
When dropped, fires every tick on player touch (!activator is the player.).
OnNPCPickup  !FGD
Fires when an NPC picks up this weapon (!activator is the NPC). Bots are considered players, so this output has no functionality.
Counter-Strike: Source Hostages might be NPCs, but they don't pick weapons up.