$zbrush: Difference between revisions

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Causes a mesh to be treated as completely smooth. More specifically, the surface normal for each vertex is a blend between the normals of all the faces it comprises, resulting in no hard edges appearing.
Causes a [[mesh]] to be treated as completely smooth. More specifically, the surface [[normal]] for each vertex is a blend between the normals of all the faces it comprises, resulting in no hard edges appearing.


== Syntax ==
== Syntax ==

Revision as of 19:16, 13 March 2011

Causes a mesh to be treated as completely smooth. More specifically, the surface normal for each vertex is a blend between the normals of all the faces it comprises, resulting in no hard edges appearing.

Syntax

$zbrush