User:Pdan4: Difference between revisions
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Note:This entire page was written with information from testing the shader in Episode 2 ONLY.
(The shader used on the hydra tested in Ep2.) |
No edit summary |
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: Does nothing. | : Does nothing. | ||
Apparently it has no supported effects. | |||
[[Category:List of Shaders]] | [[Category:List of Shaders]] | ||
[[Category:Stubs]] | [[Category:Stubs]] |
Revision as of 00:34, 13 March 2011
Jellyfish
This shader usually results in wireframe and therefore is unreliable and doesn't work. There is a glitch where this shader splits the player's view into four rectangular quadrants, and multiplies one colour per quadrant on the model. The "gradient" overlay on the model is locked to the player view; it doesn't pan, but it does resize as the view nears the model. The "$gradienttexture" seems to have no effect. Models with this shader are fullbright.

Shader specific parameters
$gradienttexture
- Does nothing.
Apparently it has no supported effects.