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=Half-Life 1 & 2 Engines=  | |||
Hi, primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.  | |||
I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.  | |||
==Projects==  | |||
I have worked on many projects and continue to work on many for various tasks and with many people.  | |||
===Completed Projects===  | |||
* DoD_Bierville on [[Day_of_Defeat|Day Of Defeat]]  | |||
* DoD_Density on [[Day_of_Defeat|Day Of Defeat]]  | |||
* DoD_Dumm on [[Day_of_Defeat|Day Of Defeat]]  | |||
===Works In Progress===  | |||
* DoD_Density on [[Day_of_Defeat:_Source|Day Of Defeat Source]]  | |||
* Unnannouced Half-Life 2 Total Conversion  | |||
* My BA(Hons) Multimedia Design & Digital Animation Degree  | |||
Revision as of 09:25, 3 November 2005
Half-Life 1 & 2 Engines
Hi, primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.
I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.
Projects
I have worked on many projects and continue to work on many for various tasks and with many people.
Completed Projects
- DoD_Bierville on Day Of Defeat
 - DoD_Density on Day Of Defeat
 - DoD_Dumm on Day Of Defeat
 
Works In Progress
- DoD_Density on Day Of Defeat Source
 - Unnannouced Half-Life 2 Total Conversion
 - My BA(Hons) Multimedia Design & Digital Animation Degree